12/9/2023 0 Comments Neoverse trinity edition![]() ![]() This is the principle that effectively powers most mobile games or the entire fighting genre, and fair enough, because I sure did fall in love with Marie Rose before she became a part of Dead or Alive’s (always thin) narrative. ![]() I know that narrative is increasingly seen as something superfluous to game design the idea being that if you give players a compelling gameplay loop that is easily repeatable there’s no real need for there to be a story to make players care. Battles have plenty of stylish effects and look good, but without some kind of context to qualify why we should be doing them, it all comes across as superficial. The protagonists are all interesting in design and have unique fighting styles, which is the full extent of characterisation you’ll get from them. The enemy monsters are interesting and detailed in design, but you never learn anything about what they are and why you’re fighting them, specifically, in that area. That is, without exaggeration, the entirety of Neoverse’s narrative and storytelling. ![]() You take control of one of three (rather pretty) women, and need to battle in an apocalyptic world against a steadily more difficult set of enemies. It’s just that Neoverse could have been something interesting and engaging but it does nothing to contextualise its action. This is not to say that it’s weighed down with microtransactions and similarly scummy revenue models, because it’s mercifully free of those. Neoverse is a highly enjoyable digital card game, but it also represents the worst of video games as an art form. ![]()
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